> For the complete documentation index, see [llms.txt](https://ogb-crew.gitbook.io/devtoolkit-suite/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ogb-crew.gitbook.io/devtoolkit-suite/basics/editor.md).

# Features

This toolkit includes a set of powerful editor utilities under the DevToolkit Suite menu. Each feature is designed to enhance your workflow inside Unity.

### 📁 Auto Folder Creator

**Purpose:**\
Automatically creates a pre-defined folder structure in your Unity project with just one click.

**How to Use:**

* Go to `DevToolkit Suite > Auto Folder Creator`.
* Select the folders you want to generate.
* Click **Create Folders**.

This saves time during project setup and ensures consistent structure across projects.

### 🌟 Favorite Folders&#x20;

**Purpose:**\
Bookmark your most-used folders for quick access.

**How to Use:**

* Open `DevToolkit Suite > Favorite Folders` to see your favorite folders.
* Right click on the folder you want to add to your favorites folder and click `Favorites -> Add to Favorites`.
* If you want to remove a folder from your favorites, right click on that folder and click `Favorites     -> Remove to Favorites`.
* Or you can simply drag and drop the folder you want to the favorite folder list.
* Click on any listed folder to quickly navigate to it in the Project window.

Great for large projects with deep folder hierarchies.

### 🎨 Folder Icon Picker&#x20;

**Purpose:**\
Visually customize folders with icons to make the Project view more readable.

**How to Use:**

* Open `DevToolkit Suite > Folder Icon Picker`.
* Click on a folder in the project.
* Choose an icon from the picker and apply.

Supports both colored and themed icons. All icons are stored under the `.../FolderIconPicker/Icons/` directory.

### 🎛️ PlayerPrefs Editor&#x20;

**Purpose:**\
View, edit, and delete PlayerPrefs directly in the Editor.

**How to Use:**

* Open `DevToolkit Suite > PlayerPrefs Editor`.
* See all saved keys.
* Add/edit/delete keys and values in real-time.

Supports type detection and filtering for development and debugging.

### 🧠 ScriptableObject Browser&#x20;

**Purpose:**\
Search and manage all ScriptableObjects in your project in a central hub.

**How to Use:**

* Navigate to `DevToolkit Suite > ScriptableObject Browser`.
* Filter, preview, and locate SOs.
* Click to select or open them in the inspector.

### 🔍 Script Component Analyzer&#x20;

**Purpose:**\
Find scripts and components attached to GameObjects across your scenes.

**How to Use:**

* Go to `DevToolkit Suite > Script Component Analyzer`.
* Scan your scenes to get:
  * List of used components
  * References to prefabs
  * GameObjects using them

Helpful for scene auditing and optimization.

### 🧾 Scene Level Info Panel&#x20;

**Purpose:**\
Displays summary information about the current scene.

**How to Use:**

* Select `DevToolkit Suite > Scene Level Info Panel`.
* View stats such as:
  * Total GameObjects
  * Collider/Rigidbody counts
  * Prefab usage

Good for performance analysis during development.

### 🎵  AudioClip Processing Tools&#x20;

**Purpose:**\
Edit and process audio clips with waveform visualization and batch operations.

**How to Use:**

* Go to `DevToolkit Suite > AudioClip > Waveform Editor or Batch Process Clips`.
* Waveform Editor: Assign an AudioClip, adjust trim positions and fade effects, apply normalization/volume changes, then export as WAV.
* Batch Process Clips: Add multiple AudioClips to the list, apply normalization, volume adjustment, or silence trimming to all clips simultaneously.

Perfect for preparing game audio assets and maintaining consistent audio levels across projects.

### 🔖 Scene Camera Bookmarks&#x20;

**Purpose:**\
Save and return to specific Scene view camera positions.

**How to Use:**

* Open via `DevToolkit Suite > Scene Camera Bookmarks`.&#x20;
* If you want to show it as an overlay in your scene, click on the 3 dots icon <img src="https://1532400564-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOc16FoZxvs5nZ6WOxZw7%2Fuploads%2FH2r4evZRKOaRrORj3G62%2Fimage.png?alt=media&amp;token=367aef09-a5d8-446f-afdd-394e672fe4ff" alt="" data-size="line">  at the top right of your scene screen. Click on the "Overlay Menu" option that appears there and activate the "Scene Camera Bookmarks" overlay on the screen that opens.&#x20;
* Save your current camera position with a name.
* Click any bookmark to instantly return to that view.

Perfect for navigating large levels or working in teams.

### 🗒️ Scene Notes&#x20;

**Purpose:**\
Create and manage in-scene sticky notes or TODOs.

**How to Use:**

* Open `DevToolkit Suite > Scene Notes`.
* If you want to show it as an overlay in your scene, click on the 3 dots icon  <img src="https://1532400564-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOc16FoZxvs5nZ6WOxZw7%2Fuploads%2Fr0jsSKSAb1M6s0WVFJdl%2Fimage.png?alt=media&amp;token=f942583e-a6c9-4c02-bd84-90e6a3016653" alt="" data-size="line"> at the top right of your scene screen. Click on the "Overlay Menu" option that appears there and activate the "Scene Camera Bookmarks" overlay on the screen that opens.
* Or you can create a note on the scene screen by right-clicking on the hierarchy panel and pressing  `Scene Note > Create Note`.&#x20;
* Place notes visually in the scene view.
* View and edit all notes from a central panel.

You can make simple improvements by selecting a category when adding a note, such as Note, Idea, Reminder, Bug, or Warning.

{% hint style="info" %}

### If you select an object and then create a note, the note you create will be created right in the middle of the object. For this reason, you can use this feature more easily if you select that object while pasting a note to a desired location.

{% endhint %}

Supports note categories and completion status icons.

### ✨ Coming Next&#x20;

Want a roadmap, new features, or customization tips? Check the Changelog or Contact & Support pages.
